Portrait Builder is a utility tool for Windows, allowing to create custom characters, by previewing their appearance based on their DNA and properties.
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It can be used for character modding, portrait modding or save-game editing.
CK2, CKII, Crusader Kings, Crusader Kings II, EU4, EUIV, Europa Universalis, Europa Universalis IV, save converter, save file editing EUIV Save Converter walkthrough with manual changes to create a more ideal India playthrough. All the console commands can be found on the Crusader Kings II wiki. Only some of the debug commands are listed below. Only some of the debug commands are listed below. Discretion is advised when using the console as it is very easy to cheat with it (adding/removing traits etc.).
The tool written in C#/.NET was initially created by Measter in 2012, and when development stopped, the tool was open-sourced.
It was updated in 2016 by Romulien to make it compatible with latest vanilla patch.
Features[edit]
Things which are not currently supported include:
![]() Installation[edit]
Troubleshooting[edit]
In case of issue:
Characters • Dynasties • Provinces • Titles • Bookmarks
Commands • Conditions • Scopes • Modifiers • Events • Decisions
Defines • Game rules • Alternate starts • Religion • Culture • Governments • Traits • Bloodlines • Technology • Laws • Buildings • Casus Belli • Tributaries • Units • Objectives • Disease • Death • Minor titles • Societies • Artifacts • Offmap power • Councillors • Trade routes • Succession • Great works • Nicknames
Map • Graphics • Coats of arms • Portraits • Interface • Minimap • Music • Localisation
Troubleshooting • The Validator • Console commands • Save-game editing • Steam Workshop • EU4 Converter
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Portrait_Builder&oldid=29155'
Save game compatibility is the ability to load a save file created with version N of vanilla and a mod with the version N+1 of vanilla or that mod, and continue playing without issues.
Keeping save compatibility[edit]
Generally entities cannot be removed or renamed (except if doing some save conversion):
In addition you need to be careful about:
When new counties are added on the map, and loading a save with missing title holder, a random nearby ruler should get the title. However vanilla map extensions have been known to break save compatibility in the past.
Automatic save conversion[edit]
As of patch 2.7.1, a new folder common/save_conversion/ allows to apply automatic migration of some entity names when loading a save.
The syntax is:
The supported entities are:
Manual save conversion[edit]
For some changes, it is possible to create an
on_startup event that does some conversion via scripting:
Compared to the automatic save conversion, it requires old entity definitions to still be present in the mod (even if not used in the new version), in order to be usable via scripting.
Characters • Dynasties • Provinces • Titles • Bookmarks
Commands • Conditions • Scopes • Modifiers • Events • Decisions
Defines • Game rules • Alternate starts • Religion • Culture • Governments • Traits • Bloodlines • Technology • Laws • Buildings • Casus Belli • Tributaries • Units • Objectives • Disease • Death • Minor titles • Societies • Artifacts • Offmap power • Councillors • Trade routes • Succession • Great works • Nicknames
Map • Graphics • Coats of arms • Portraits • Interface • Minimap • Music • Localisation
![]()
Troubleshooting • The Validator • Console commands • Save-game editing • Steam Workshop • EU4 Converter
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Save_game_compatibility&oldid=26160'
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